libvrml1++/SpotLight.hh

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00001 
00020 #ifndef VRML1SPOTLIGHT_HH_
00021 #define VRML1SPOTLIGHT_HH_
00022 
00023 #include "Node.hh"
00024 #include "Attribute.hh"
00025 #include "SFVec3f.hh"
00026 
00027 namespace vrml1
00028 {
00029 
00030 class SpotLight : public vrml1::Node
00031 {
00032 public:
00033         SpotLight();
00034 
00035         void setOn(bool on);
00036         bool on() const;
00037         
00038         void setIntensity(float intensity);
00039         float intensity() const;
00040         
00041         void setColor(SFColor color);
00042         SFColor color() const;
00043         
00044         void setLocation(SFVec3f location);
00045         SFVec3f location() const;
00046         
00047         void setDirection(SFVec3f direction);
00048         SFVec3f direction() const;
00049         
00050         void setDropOffRate(float dropOffRate);
00051         float dropOffRate() const;
00052         
00053         void setCutOffAngle(float cutOffAngle);
00054         float cutOffAngle() const;
00055         
00056         virtual void setAttribute(Attribute *A);
00057         
00058 private:
00059         bool m_on;
00060         float m_intensity;
00061         SFColor m_color;
00062         SFVec3f m_location;
00063         SFVec3f m_direction;
00064         float m_dropOffRate;
00065         float m_cutOffAngle;    
00066 };
00067 
00068 }
00069 
00070 #endif /*VRML1SPOTLIGHT_HH_*/

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