#include <Node.hh>
Public Member Functions | |
Node () | |
virtual | ~Node () |
void | setName (string Name) |
string | Name () const |
virtual void | setAttribute (Attribute *A) |
Private Attributes | |
string | m_Name |
vrml1::Node::Node | ( | ) |
vrml1::Node::~Node | ( | ) | [virtual] |
void vrml1::Node::setName | ( | string | Name | ) |
Reimplemented in vrml1::WWWAnchor, and vrml1::WWWInline.
string vrml1::Node::Name | ( | ) | const |
void vrml1::Node::setAttribute | ( | Attribute * | A | ) | [virtual] |
Reimplemented in vrml1::AsciiText, vrml1::Cone, vrml1::Coordinate3, vrml1::Cube, vrml1::Cylinder, vrml1::DirectionalLight, vrml1::FontStyle, vrml1::IndexedFaceSet, vrml1::IndexedLineSet, vrml1::LOD, vrml1::Material, vrml1::MaterialBinding, vrml1::MatrixTransform, vrml1::Normal, vrml1::NormalBinding, vrml1::OrthographicCamera, vrml1::PerspectiveCamera, vrml1::PointLight, vrml1::PointSet, vrml1::Rotation, vrml1::Scale, vrml1::Separator, vrml1::ShapeHints, vrml1::Sphere, vrml1::SpotLight, vrml1::Switch, vrml1::Texture2, vrml1::Texture2Transform, vrml1::TextureCoordinate2, vrml1::Transform, vrml1::Translation, vrml1::WWWAnchor, and vrml1::WWWInline.
string vrml1::Node::m_Name [private] |