#include <IndexedFaceSet.hh>
Public Member Functions | |
IndexedFaceSet () | |
void | setCoordIndex (vector< int > coordIndex) |
vector< int > | coordIndex () const |
void | setMaterialIndex (vector< int > materialIndex) |
vector< int > | materialIndex () const |
void | setNormalIndex (vector< int > normalIndex) |
vector< int > | normalIndex () const |
void | setTextureCoordIndex (vector< int > textureCoordIndex) |
vector< int > | textureCoordIndex () const |
virtual void | setAttribute (Attribute *A) |
Private Attributes | |
vector< int > | m_coordIndex |
vector< int > | m_materialIndex |
vector< int > | m_normalIndex |
vector< int > | m_textureCoordIndex |
vrml1::IndexedFaceSet::IndexedFaceSet | ( | ) |
void vrml1::IndexedFaceSet::setCoordIndex | ( | vector< int > | coordIndex | ) |
vector< int > vrml1::IndexedFaceSet::coordIndex | ( | ) | const |
void vrml1::IndexedFaceSet::setMaterialIndex | ( | vector< int > | materialIndex | ) |
vector< int > vrml1::IndexedFaceSet::materialIndex | ( | ) | const |
void vrml1::IndexedFaceSet::setNormalIndex | ( | vector< int > | normalIndex | ) |
vector< int > vrml1::IndexedFaceSet::normalIndex | ( | ) | const |
void vrml1::IndexedFaceSet::setTextureCoordIndex | ( | vector< int > | textureCoordIndex | ) |
vector< int > vrml1::IndexedFaceSet::textureCoordIndex | ( | ) | const |
void vrml1::IndexedFaceSet::setAttribute | ( | Attribute * | A | ) | [virtual] |
Reimplemented from vrml1::Node.
vector<int> vrml1::IndexedFaceSet::m_coordIndex [private] |
vector<int> vrml1::IndexedFaceSet::m_materialIndex [private] |
vector<int> vrml1::IndexedFaceSet::m_normalIndex [private] |
vector<int> vrml1::IndexedFaceSet::m_textureCoordIndex [private] |