| coordIndex() const | vrml1::IndexedFaceSet | |
| IndexedFaceSet() | vrml1::IndexedFaceSet | |
| m_coordIndex | vrml1::IndexedFaceSet | [private] |
| m_materialIndex | vrml1::IndexedFaceSet | [private] |
| m_normalIndex | vrml1::IndexedFaceSet | [private] |
| m_textureCoordIndex | vrml1::IndexedFaceSet | [private] |
| materialIndex() const | vrml1::IndexedFaceSet | |
| Name() const | vrml1::Node | |
| Node() | vrml1::Node | |
| normalIndex() const | vrml1::IndexedFaceSet | |
| setAttribute(Attribute *A) | vrml1::IndexedFaceSet | [virtual] |
| setCoordIndex(vector< int > coordIndex) | vrml1::IndexedFaceSet | |
| setMaterialIndex(vector< int > materialIndex) | vrml1::IndexedFaceSet | |
| setName(string Name) | vrml1::Node | |
| setNormalIndex(vector< int > normalIndex) | vrml1::IndexedFaceSet | |
| setTextureCoordIndex(vector< int > textureCoordIndex) | vrml1::IndexedFaceSet | |
| textureCoordIndex() const | vrml1::IndexedFaceSet | |
| ~Node() | vrml1::Node | [virtual] |
1.5.4